Get Dreamscaper on Steam ➜ https://playnow.tm/dreamscaper/356
In this GDC 2022 session, Afterburner Studios’ Ian Cofino walks through the process of creating a satisfying combat system on a small, indie team—focusing on the design, feel and workflow needed to achieve success.
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Happy to hear about strong feedbacks. I wonder about vr games performance constraints and visual fidelity.
GREAT talk