Dreamscaper Intensity 8 – easy critical extinguish leech build (nightmare difficulty)



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Main goal was to have as much +X% crit damage as possible, +X% crit chance is good as well, but focus of this build are so-called critical extinguishes (example: using water or ice on burning targets) which counts as a crit and adds another +X% critical extinguish damage (you can upgrade up to +30% during Meditation in Taylor Park)

I’m not sure if shield and dash can have +25% crit dmg, but I try to get it for all 4 other slots in Enchantment Room using “reforge modifiers” (green orb) as soon as possible, because price increases with level.

During this run I was unlucky with “+X% sand collected” keepsakes, so I barely managed to level up ranged + ice lucid attack on the last floor with only 83 sand left (had some unnecessary reroll expenses).
My best scenario was when I picked up +100% sand collected at the start and then “double held sand” keepsake in the middle which left me with 40k sand lol
I had decent luck with 3 enchantment rooms: 1st and 2nd floor with barely any sand, but successful and cheap early rerolls. And lucky one on the last floor.

Pinball (ricocheting projectiles) and Lighter (adds burn) was super lucky as starting keepsakes, because Pinball makes clearing rooms a lot easier and Lighter allows to extinguish with Ice Spike.
Vampire Fangs are always hard to get as starting keepsakes, so I didnt even tried that. Instead, I cleared 2 floors and only after that restarted if I didn’t get them. Even with that chances were very low and it took me quite a lot of attempts to get these fangs.

Since my first playthrough I’ve tried to make a melee build work (no ranged weapon and cqb lucid attacks), up until last boss it’s perfectly doable, during last fight it would take too much time/attempts (talking about intensity 8 only). Because she is teleporting too much, leaves too narrow windows for attacks, and is too unpredictable with melee attacks. Parry is not an option, because sometimes she uses a quick wave attack that cannot be parried and can be confused with other attacks. The only melee attack that you can safely parry is her charge. Of course you can keep distance and constantly parry charge (that stuns boss for a few seconds), but that’s just not fun and annoying. I think this game is not made for melee only.

My perfectionism kept telling me to do another more lucky and smooth run (and melee build), but I don’t have that much free time any more. Overall I’ve played 59h and would play many more trying different fun builds, but it’s time to move on.

Now I’m playing Eldest Souls, and Mageseeker next in que.

Keepsakes:
Pinball – projectiles ricochet
Lighter – adds burn to attacks
Fast Food – adds oiled to attacks
Plasma Ball – adds shock to attacks
Bullet-Proof Glasses +30% max health, +10% ability dmg
Vampire Fangs – leeches 3% of dmg
Wizard Robe +30% max health, +10% to elemental dmg
Delicate Vase +25% crit dmg
Turtle Shell +30% max health, +10% armor
Inflatable Costume +30% max health, +20% wind damage
Safety Boots – immunity to red pits
Sponge – all leech effects +20%
Kindling +20% burn duration
Treasure Chest +30% max health, doubles bombs/keys
Royal Flush +5% crit chance

Influence: Bruce’s Wisdom VIII = +24% crit dmg, +5% crit chance, +5% attack speed

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